Last week in the Beginner’s Tips we spoke about laning phase. Now, we go further. As the game goes on, it becomes more important to do these things. In the beginning, you focus on farming and getting stronger. But later on, fighting with your team, getting goals, and controlling the map become the main focus.
Knowing how to switch to the mid- and late-game is really important. This guide will give you tips and strategies to help you do better in the mid- and late-game.
Prioritize Objectives Over Kills
That is a constantly repeated rule! Chasing kills in Dota 2 can be tempting, especially when a player is ahead. However, in the mid- and late-game, the key to victory is securing objectives. Towers, barracks, Roshan, and outposts should always be a priority.
Towers: Taking down enemy towers opens the map and gives your team more room to maneuver. It also provides gold for your team.
Barracks: Destroying the enemy's barracks creates super creeps in that lane. Super creeps are more substantial and help apply pressure.
Roshan: Killing Roshan gives Aegis, which provides a second life to the hero who holds it. This is crucial for late-game team fights.
Outposts: Controlling outposts provides your team with experience and denies the enemy's vision in crucial areas.
Focus on pushing lanes and taking these objectives instead of hunting for kills that may not provide long-term advantages.
Map Control Is Crucial
As the game progresses into the mid- and late stages, controlling the map becomes increasingly essential. Wards, sentries, and vision play vital roles here.
Warding: Always place wards in critical areas of the map. Wards provide vision, allowing your team to spot enemy movements. Good vision helps prevent ganks and sets up your team for successful fights.
Sentries: Sentry wards are crucial to dewarding the enemy's vision. Removing their wards denies them map control and limits their ability to make safe plays.
Vision: It is a huge advantage to keep the map dark for your opponents while maintaining your own vision. This helps your team make smarter decisions and stay safe from enemy ganks.
Control of high-ground areas and choke points gives your team a tactical advantage. This is especially true around objectives like Roshan or when pushing high ground.
Split Pushing: A High-Risk, High-Reward Strategy
Split pushing is a common strategy in the mid and late-game. It involves pushing a lane while the rest of the team distracts the enemy elsewhere. Heroes like Nature's Prophet, Anti-Mage, and Tinker excel at split pushing because they can clear waves and escape quickly.
However, split pushing comes with risks:
Awareness: Always be aware of enemy positions before split pushing. If multiple enemies are missing, they may hunt for the split pusher.
Teleportation: Carry a Town Portal Scroll or have abilities that allow teleportation. This is vital for escaping when enemies try to catch the split pusher.
Team Communication: Let your team know when and where you are split pushing. This way, they can apply pressure on other parts of the map and avoid unnecessary fights.
Split pushing can force enemies to respond, creating opportunities for your team to take objectives or win team fights.
Farming Efficiency in the Mid- and Late Game
Farming becomes more dangerous in the mid- and late-game due to increased ganking potential. However, efficient farming is still important, especially for core heroes. Here are a few tips to maintain farm safely:
Jungle Farming: Farm neutral creeps in the jungle when it's too dangerous to be in lane. Always carry a Town Portal Scroll in case the team needs assistance.
Stacking Camps: Stack neutral camps whenever possible. This creates a larger group of creeps that can be farmed later for a bigger gold and experience boost.
Safe Lanes: Farm lanes that are safer, meaning lanes closer to your base or with vision around them. Be cautious when farming lanes far from your base or in areas without vision.
Balancing farming with team fights and objective-taking is essential. Falling behind in farm can make it harder to win late-game fights.
Recognize Power Spikes and Timings
Understanding power spikes is crucial in Dota 2. A power spike is a point in the game when a hero becomes significantly more potent due to a critical item or level gain. Knowing when heroes hit these spikes can help a team decide when to fight or avoid fights.
Item Timings: Many heroes use certain items to hit their power spike. For example, a Faceless Void with a Black King Bar (BKB) becomes much more challenging to kill. Play around these timings and engage in fights when your core heroes are strongest.
Level Timings: Certain heroes become very strong when they reach a specific level. For instance, heroes with powerful level 6 ultimates (like Enigma or Tidehunter) may want to fight as soon as they unlock their ultimate abilities.
Roshan Timings: Roshan's death has a respawn timer. Keeping track of when Roshan will respawn and positioning the team around the pit is critical. Teams with Aegis often feel more confident in taking fights.
Playing around power spikes and timings allows your team to initiate fights when you are most potent.
Team Fights: Coordination and Positioning Are Key
Team fights in the mid- and late game are often the turning point in Dota 2. Winning a team fight can lead to taking key objectives or even ending the game. Here are key factors to focus on during team fights:
Initiation: The team that initiates usually has the advantage. Heroes with strong initiation, like Earthshaker or Tidehunter, can change the course of a fight with a single spell. Always look for the best moment to start the fight.
Positioning: Positioning is vital in team fights. Support heroes should stay back to avoid getting caught out, while core heroes should be ready to engage or disengage, depending on the situation.
Focus Fire: Target priority is essential. Teams should focus on eliminating key enemy heroes first. Taking down enemy supports early can make a big difference, removing their ability to heal or save their cores.
Poor positioning or miscommunication can lead to a team fight's loss, which can snowball into the enemy taking objectives.
Itemization: Adjust to the Game's Needs
Buying the right items can make a huge difference in the mid- and late-game. While it's tempting to follow a set build, flexibility is critical. Adjust item choices based on the game's situation.
Defensive Items: Black King Bar (BKB), Linken's Sphere, and Lotus Orb are often necessary in the late game. These items help cores survive enemy spells and focus fire.
Utility Items: Utility items like Force Staff, Glimmer Cape, and Guardian Greaves can save teammates during crucial moments. Supports should prioritize these items if they are struggling to survive.
Damage Items: Carry heroes should buy items that increase their damage output. Depending on the enemy's heroes and builds, look for items like Daedalus, Monkey King Bar (MKB), or Butterfly.
Constantly adapt item choices based on the enemy's lineup and the state of the game.
Buybacks: When and How to Use Them
Buybacks become an essential resource in the late game. Using a buyback at the right time can turn the tide of a game. However, it's vital to use them wisely.
Save Buyback: In the late game, always try to have enough gold for a buyback. Without buyback, a team might lose the game if multiple heroes are dead with no chance to return.
Strategic Buyback: Sometimes, it's better to save a buyback and let a tower or barracks fall rather than use it immediately. Use buybacks during key fights or when defending the base.
Offensive Buyback: In certain situations, heroes can buy back and teleport straight into the fight, catching the enemy off guard.
Managing buybacks is critical in long games, where one mistake can lead to a game-ending push.
High Ground Defense and Siege
Taking the high ground is one of the most complex parts of the game. Defending the high ground is often easier than breaking it, but both require strong teamwork and careful execution.
Defending High Ground: When defending, stay close to the base and use AoE abilities to clear waves. Heroes with solid wave clearance, like Keeper of the Light or Tinker, can delay the enemy push.
Sieging High Ground: When attacking, patience is critical. Always push with Aegis if possible. Use heroes with long-range abilities or spells that can poke at the barracks from a distance. Don't dive too deep and give the enemy a chance to counter-initiate.
In both offense and defense, positioning is crucial. Always wait for the right moment to engage.