New Matchmaking System in Dota 2: Changes and Issues
Recently we reviewed current meta changes. Among those changes is the matchmaking system update. However, not everything is flawless.
This article delves into the recently overhauled matchmaking system in Dota 2 based on the latest updates and community discussions. The primary sources of information include official Dota 2 update posts, developer patch notes, and ongoing player feedback on forums like Reddit.
New matchmaking keypoints
The new system, introduced in the 7.35d patch, aims to enhance the quality of matches, particularly in the higher skill brackets. Valve has implemented several fundamental changes, such as:
- Revamped Ranking Calculations: The new formula focuses on accurately matching players based on their skill levels, which has led to increased rank volatility. Many players have reported drastic shifts in their MMR (Matchmaking Rating) after just a few games, a stark departure from the steadier climbs or declines of the past.
- Role-Based Adjustments: Position-specific MMR adjustments have been introduced to mitigate issues like players queuing for roles they're less proficient in. This ensures that a support player's MMR is assessed differently than a core player's. While this seems promising on paper, players are divided on its effectiveness, with some noting that it leads to longer queue times and less synergy in team compositions.
- Behavior Score Integration: A more sophisticated integration of behavior scores into matchmaking has been applied, making it harder for players with poor behavior to disrupt games in higher ranks. However, some players have reported issues with this feature, stating that even a few reports can dramatically impact matchmaking quality.
- Hero-Based Adjustments: Valve has also changed hero-based MMR and matchmaking restrictions. For instance, players with a higher success rate on specific heroes now get matched with opponents of comparable skill on those heroes, preventing Smurfs from abusing high-win-rate strategies in lower brackets.
Current Issues and Community Response
While the changes were intended to refine the matchmaking process, they've sparked mixed reactions:
- Extended Queue Times: Players' most prominent concern is the increase in queue times, especially for ranked games in the upper skill brackets. Some high-MMR players have reported waiting 15-20 minutes for a single game.
- Match Quality Concerns: Players are still experiencing unbalanced matches despite the longer queues. Numerous complaints have been received about being placed in games where team compositions or individual player skill levels feel mismatched, leading to one-sided matches.
- Volatility and Player Satisfaction: The significant MMR swings have left players feeling that their skill is not accurately represented, causing frustration and decreasing overall satisfaction with ranked play.
Valve has acknowledged these issues and promised ongoing tweaks to refine the system further, but it's clear that this new matchmaking system is still a work in progress.
12 October 2024, 14:29