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Fans. Source: midjourney

BLAST Slam I: Popularity, Records, and BetBoom Team's Victory

The final of BLAST Slam I, featuring Tundra Esports and BetBoom Team, became the most popular match of the tournament, attracting 200,000 viewers at its peak. Other matches that made the top five in terms of viewership included games with PARIVISION, HEROIC, Team Spirit, and Team Liquid. On average, each day of the tournament saw 97,000 viewers, with a total of 4.8 million hours of watch time across the event. The tournament took place from November 26 to December 1 in Copenhagen, Denmark, captivating Dota 2 fans around the world.

A total of 49 hours of live broadcast were streamed during BLAST Slam I, and the overall prize pool for the event was $1 million.

BetBoom Team's Victory and Congratulations from Colleagues

BetBoom Team once again demonstrated their strength by securing victory in the tournament, and their success did not go unnoticed. Aydin "iNSaNiA" Sarkohi, the support player for Team Liquid, congratulated BetBoom Team on their long-awaited first-place finish, adding: "Congratulations to BetBoom Team. Finally, those who were used to second place managed to break through and claim the top spot! A huge thanks to BLAST and all their staff for such a smooth tournament, I’m already looking forward to the next one!"

Roman “RAMZES666” Kushnarev, a former player of Tundra Esports, also congratulated the winners: "Gratz Vanka [Pure]."

Tournament Format and Criticism

As for the tournament format, Lee "SunBhie" Jeong-jae, coach of Aurora Gaming, shared his thoughts on BLAST Slam I: "The BLAST format is interesting. In the end, the final is simply a match between the two best teams from the group stage. There were also few disappointments in the playoffs: the best teams eliminated those who played worse."

This year's BLAST Slam I proved to be one of the brightest events in the world of Dota 2, showcasing not only the high popularity and viewer interest but also the excellent organisation of the tournament, marking a significant milestone in the esports calendar.

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